> For the complete documentation index, see [llms.txt](https://buildsystem.eintosti.de/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://buildsystem.eintosti.de/v4/permissions-and-access/navigator.md).

# Navigator Item

To control access to the worlds navigator GUI and item assignment, configure the following nodes:

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## Permission Nodes

### Opening the Navigator

Enables the `/worlds` command to open the navigator inventory.

* **Permission**: `buildsystem.navigator`
* **Default**: Granted to all players (`true`).

### Receiving the Navigator Item

Enables receiving and using the physical clock navigator item specified in `config.yml`. If this node is denied or not held, the item will not be placed in the player's inventory on join, and they cannot interact with it to open the menu.

* **Permission**: `buildsystem.navigator.item`
* **Default**: Granted to all players (`true`).

### Per-Category Access

Controls a single navigator category, by id. This is one node for two things: whether the category's tab shows in the navigator, and whether its `/worlds <categoryId>` command shortcut works. Deny it to hide a category from a player and disable its command at the same time.

* **Permission**: `buildsystem.navigator.<categoryId>` (e.g. `buildsystem.navigator.public`, `buildsystem.navigator.archive`, or a custom `buildsystem.navigator.events`)
* **Default**: Allowed unless explicitly set to `false`. The node is consulted only when an admin has set it, so by default every category is visible and every shortcut works — matching how the navigator shows all categories out of the box.
