Commands
This reference lists all default command permission nodes and explains the .self vs .other modifier rules.
Command Suffix Rules (.self / .other)
.self / .other)For commands that modify worlds (e.g. changing time, toggling physics, editing status), BuildSystem supports ownership modifiers.
Default Suffix: If no suffix is provided, the permission defaults to
.self.Example:
buildsystem.daybehaves identically tobuildsystem.day.self.
.selfPermission: Allows players to run the command only inside worlds they created (where they are the registered owner).Example: A player with
buildsystem.day.selfcan change the time to day only in their own worlds.
.otherPermission: Allows players to run the command inside any world, including those created by other players.Example: A player with
buildsystem.day.othercan change the time in any world.
Global Command Permissions
/back
buildsystem.back
OP
Teleport back to the previous location.
/blocks
buildsystem.blocks
OP
Opens the custom blocks library GUI.
/build
buildsystem.build
OP
Toggle Build Mode for yourself.
/build [player]
buildsystem.build.other
OP
Toggle Build Mode for another online player.
/buildsystem
buildsystem.help.buildsystem
OP
Display help pages.
/config <reload>
buildsystem.config
OP
Reloads config.yml and messages.yml.
/day
buildsystem.day
OP
Set world time to day (supports .self / .other).
/night
buildsystem.night
OP
Set world time to night (supports .self / .other).
/noai
buildsystem.noai
OP
Toggle Mob AI (supports .self / .other).
/physics
buildsystem.physics
OP
Toggle physics simulation (supports .self / .other).
/explosions
buildsystem.explosions
OP
Toggle explosions (supports .self / .other).
/settings
buildsystem.settings
TRUE
Open the personal settings panel.
/setup
buildsystem.setup
OP
Opens the interactive wizard config menu.
/skull <name>
buildsystem.skull
OP
Spawns a custom player head.
/speed <val>
buildsystem.speed
OP
Adjust flight/walk speed.
/spawn
None
TRUE
Teleport to global spawn point.
/spawn [set/remove]
buildsystem.spawn
OP
Modify global spawn point.
/worlds Subcommand Permissions
/worlds Subcommand Permissions/worlds
buildsystem.navigator
TRUE
Opens the world navigator menu.
/worlds <category>
buildsystem.navigator.<categoryId>
TRUE
Open a category tab directly (one shortcut per category; the same node also gates the tab's visibility).
/worlds addBuilder
buildsystem.addbuilder
TRUE
Add a player to the builder whitelist of a world you own.
/worlds removeBuilder
buildsystem.removebuilder
TRUE
Remove a player from the builder whitelist.
/worlds backup
buildsystem.backup
TRUE
View the backup history GUI.
/worlds backup create
buildsystem.backup.create
OP
Force a manual backup creation.
/worlds delete
buildsystem.delete
OP
Permanently delete a world directory.
/worlds edit
buildsystem.edit
OP
Opens the World Editor GUI (supports .self / .other).
/worlds edit (Pin)
buildsystem.edit.pin
OP
Toggle Pin status for a world.
/worlds edit (Icon)
buildsystem.edit.icon
OP
Change a world's icon material or, for a player head, its skull texture.
/worlds folder
buildsystem.folder
TRUE
Base node for managing world folders.
/worlds folder ... setPermission
buildsystem.folder.setpermission
OP
Modify parent folder group permissions.
/worlds import
buildsystem.import
OP
Import a single world directory.
/worlds importAll
buildsystem.import.all
OP
Run batch directory imports.
/worlds info
buildsystem.info
TRUE
Display metadata of the current world.
/worlds item
buildsystem.navigator.item
OP
Receive the navigator clock item.
/worlds rename
buildsystem.rename
OP
Rename an existing world.
/worlds setCreator
buildsystem.setcreator
OP
Change registered owner of a world.
/worlds setItem
buildsystem.setitem
OP
Set a world's display icon to the held item.
/worlds setProject
buildsystem.setproject
OP
Change project tag of a world (supports .self / .other).
/worlds setPermission
buildsystem.setpermission
OP
Change access permission of a world (supports .self / .other).
/worlds saveTemplate
buildsystem.savetemplate
OP
Save a world into the templates directory at runtime.
/worlds setSpawn
buildsystem.setspawn
OP
Set the world's spawn point to the player's current position.
/worlds removeSpawn
buildsystem.removespawn
OP
Remove the world's custom spawn point.
/worlds setStatus
buildsystem.setstatus
OP
Modify world status (supports .self / .other, and checks dynamic node buildsystem.setstatus.<statusId>).
/worlds tp <world>
buildsystem.worldtp
OP
Teleport to a world's spawn location.
/worlds unimport
buildsystem.unimport
OP
Unimport a world directory without deleting files.
In version 4.0.0, world statuses and navigator categories are fully dynamic. The system enforces dynamic permissions depending on the status or category being manipulated:
Assign Status: Requires
buildsystem.setstatus.<statusId>. Built-in statuses strip underscores (e.g.in_progress→buildsystem.setstatus.inprogress); custom statuses use their full id (e.g.my_status→buildsystem.setstatus.my_status).Create World in Category: Requires
buildsystem.create.<categoryId>(e.g.,buildsystem.create.publicor a custom categorybuildsystem.create.administration).View Category / Use Shortcut: Requires
buildsystem.navigator.<categoryId>(granted by default). Denying it hides the category from the navigator and disables its/worlds <categoryId>command together.
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