For the complete documentation index, see llms.txt. This page is also available as Markdown.

Player Settings

BuildSystem allows each player to customize client-side building assists, fly parameters, and HUD selections via the /settings menu.


Accessing Player Settings

  • Command: /settings

  • Default Access: All players can open the menu by default.

  • Toggle Locks: Admins can restrict individual toggle options via standard permission nodes (see the Settings Option Permissions checklist).

Player Settings GUI

Detailed Settings Reference

🧱 Building Assistants

Slab Breaking

  • Behavior: When breaking a double slab block, only the targeted half (top or bottom slab) breaks, leaving the other half intact. Useful for detailing without accidentally destroying adjacent slabs.

Instant Place Signs

  • Behavior: Placing a sign places it instantly on the block face without opening the standard text entry interface.

Open (Trap-)Doors

  • Behavior: Allows players to toggle iron doors, iron trapdoors, and wooden counterparts simply by right-clicking them, even when in adventure mode or when a build mode restriction is active.

Place Plants

  • Behavior: Allows placing flowers, saplings, coral, vines, and sweet berries on unsupported surfaces (e.g., placing flowers on stone blocks or glass).


✈️ Movement & Visibility

NoClip

  • Behavior: When flying in creative mode, flying directly against or into a solid block automatically transitions the player into Spectator Mode, allowing block clipping. Moving back into empty space restores the previous game mode.

Nightvision

  • Behavior: Grants infinite nightvision, removing darkness and shadows globally.

Hide Players

  • Behavior: Vanishes all other players on the server, ensuring builders can focus on their blocks without player clutter.


📊 HUD & Layout

Scoreboard

  • Behavior: Toggles the visibility of the BuildSystem info sidebar, which displays world coordinates, active project metadata, creator, and speed rates.

New Navigator

  • Behavior: Switches between the inventory-based navigator (chest GUI) and the 3D armour-stand navigator placed in the world. Both open the same world list; the choice is purely visual preference.

Spawn Teleport

  • Behavior: Automatically teleports the player to the spawn point of a world as soon as they join or warp to it.

World Sort

  • Behavior: Changes the default sorting of worlds in your personal Navigator list:

    • Alphabetical (A-Z or Z-A)

    • Project name (A-Z or Z-A)

    • Creation date (Newest or Oldest)

    • Status (Finished or Not Started)

Change Design

  • Behavior: Select the color theme (e.g., glass panels) representing GUI borders.

Keep Navigator

  • Behavior: Retains the navigator clock in the inventory even when a clear-inventory event runs, so it is never lost when switching worlds.

Clear Inventory

  • Behavior: Automatically clears the player's inventory on join.

Disable Interactions

  • Behavior: Blocks right-click interactions with blocks (chests, buttons, pressure plates) while in a world. Useful for builders who want to place blocks on interactive surfaces without triggering them.

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