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Creating Worlds

BuildSystem supports generating fresh worlds or importing existing directories via in-game menus or direct command execution.


Creating a World via the GUI

  1. Open the main menu using:

    /worlds
  2. Click the Chest icon to open the World Navigator.

  3. Click the + Player Head icon at the bottom of the navigator to open the creation panel.

  4. Select a world type category:

    • Predefined Worlds: Normal, Flat, Nether, End, or Void.

    • Templates: Pre-existing world folders loaded as templates.

    • Generators: Custom generators supplied by external plugins.

  5. A chat prompt will request a world name. Type the name directly into the server chat and press Enter.

World Creation Panel

Importing an Existing World Directory

If you have a world directory already present under the server root or container, you can adopt it as a BuildWorld:

  • Command: /worlds import <directory_name> [-g <generator> | -c <creator>]

    • -g: specify a custom chunk generator plugin for loading the world.

    • -c: register a player as the world's creator.

To import all unregistered directories at once, run /worlds importAll [-g <generator> | -c <creator>]. Imports are spread across ticks using the import-all-delay config option to avoid lag spikes.


Configuring World Templates

Templates allow builders to spawn identical starting worlds quickly (e.g., standard layout grids).

Method A: Runtime Command Export (New in 4.0.0)

You can convert any active world into a template directly in-game:

This copies the target world's region files and database configuration into the plugins/BuildSystem/templates/ folder under the specified templateName.

Method B: Manual File Placement

  1. Stop the server.

  2. Navigate to plugins/BuildSystem/templates/.

  3. Paste your template world directory inside.

  4. Start the server; the folder name will automatically register as an selectable template.

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