Organizing Folders
To keep the world navigator clean, worlds can be organized inside virtual directories called Folders and highlighted using Pinned Worlds.
World Folders
Folders categorize worlds within the Navigator (Public, Private, or Archive tabs).

Creating a Folder
Open the Navigator (
/worlds).Navigate to the desired category tab.
Click the Birch Wood Skull button (requires permission
buildsystem.create.folder).Type the folder name in chat and press Enter.
Managing Folders via Commands
Add World
/worlds folder <folder> add <world>
buildsystem.folder.add
Places a world inside a folder. A world can only reside in one folder at a time.
Remove World
/worlds folder <folder> remove <world>
buildsystem.folder.remove
Removes a world from its folder.
Delete Folder
/worlds folder <folder> delete
buildsystem.folder.delete
Deletes the folder. Can only be done if the folder is empty of worlds and subfolders.
Set Permission
/worlds folder <folder> setPermission <permission>
buildsystem.folder.setpermission
Restricts access to all worlds inside this folder.
Set Project
/worlds folder <folder> setProject <name>
buildsystem.folder.setproject
Tags all worlds inside this folder with a project name.
Set Display Item
/worlds folder <folder> setItem <Material>
buildsystem.folder.setitem
Sets the item representing the folder in the GUI.
If enabled in config.yml (override-permissions and override-projects), worlds automatically inherit their parent folder's permissions and project names. Once removed, they revert to their previous standalone values.
Pinned Worlds (New in 4.0.0)
Pinned Worlds allow administrators to force specific worlds to always display at the top of navigator lists, bypassing the player's active sorting configuration.
Behavior
Priority Sorting: Pinned worlds are sorted above all unpinned worlds in the navigator, regardless of whether the active sort is alphabetical, by project, status, or date.
Prefix Indicator: Pinned worlds display a configurable prefix before their names in menus.
Management: Can be toggled on or off from the world's Edit Menu (right-click the world in
/worldsor use/worlds edit).
Requirements
Permission:
buildsystem.edit.pin(Default:OP)
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