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System Integrations

Reference for integrations with PlaceholderAPI, LuckPerms, and WorldEdit.


1. PlaceholderAPI Placeholders

Placeholders retrieve settings and world metadata. If a world parameter is omitted, the player's current world is queried.

Settings Placeholders

Format: %buildsystem_settings_<setting_name>%

Placeholder
Outputs
Description

%buildsystem_settings_clearinventory%

true / false

Inventory clear state.

%buildsystem_settings_disableinteract%

true / false

Interaction prevention status.

%buildsystem_settings_glasscolor%

String

Selected glass pane color name.

%buildsystem_settings_hideplayers%

true / false

Hide other players state.

%buildsystem_settings_instantplacesigns%

true / false

Sign text popup bypass state.

%buildsystem_settings_keepnavigator%

true / false

Retain navigator item setting.

%buildsystem_settings_navigatortype%

NEW / OLD

Type of navigator layout.

%buildsystem_settings_nightvision%

true / false

Nightvision active status.

%buildsystem_settings_noclip%

true / false

Spectator noclip active status.

%buildsystem_settings_opentrapdoors%

true / false

Right-click iron doors opening state.

%buildsystem_settings_placeplants%

true / false

Anywhere plant placement state.

%buildsystem_settings_scoreboard%

true / false

Scoreboard visibility status.

%buildsystem_settings_slabbreaking%

true / false

Double-slab single-break status.

%buildsystem_settings_spawnteleport%

true / false

Auto spawn teleport status.

%buildsystem_settings_worldsort%

String

Sort method name.

World Placeholders

Format: %buildsystem_<value>% (queried world) or %buildsystem_<value>_<world_name>% (target world)

Placeholder
Outputs
Description

%buildsystem_blockbreaking%

true / false

Block break allowed status.

%buildsystem_blockplacement%

true / false

Block place allowed status.

%buildsystem_builders%

String List

Whitelisted builders.

%buildsystem_buildersenabled%

true / false

Builder whitelist active status.

%buildsystem_creation%

Formatted Date

World creation timestamp.

%buildsystem_creator%

String

World creator name.

%buildsystem_creatorid%

UUID

World creator UUID.

%buildsystem_explosions%

true / false

Explosions enabled status.

%buildsystem_lastedited%

Formatted Date

Timestamp of the last block edit in the world.

%buildsystem_lastloaded%

Formatted Date

Timestamp of the last time the world was loaded.

%buildsystem_lastunloaded%

Formatted Date

Timestamp of the last time the world was unloaded.

%buildsystem_loaded%

true / false

Memory loaded status.

%buildsystem_material%

Material ID

GUI representation icon block.

%buildsystem_time%

String

Formatted in-game time for the world.

%buildsystem_mobai%

true / false

Mob AI status.

%buildsystem_permission%

Permission Node

Join permission required (- for none).

%buildsystem_private%

true / false

Private visibility status.

%buildsystem_project%

String

World project name.

%buildsystem_physics%

true / false

Block physics enabled status.

%buildsystem_spawn%

x;y;z;yaw;pitch

World spawn coordinates.

%buildsystem_status%

Status Name

Progress state.

%buildsystem_type%

Dimension Type

World dimension layout.

%buildsystem_world%

String

World name.


2. LuckPerms Contexts

BuildSystem registers two context calculators dynamically. You can use these contexts in LuckPerms permission trees to grant permissions conditionally.

Build Mode Context

  • Context Key: buildsystem:build-mode

  • Values: true / false

  • Use Case: Grant builder tools or WorldEdit permissions only when players are in build mode (/build).

World Role Context

  • Context Key: buildsystem:role

  • Values: creator / builder / guest

  • Use Case: Grant access to administrative commands only in worlds where the player holds the target role.


3. WorldEdit Protection Hook

When the configuration block-worldedit-non-builder is enabled in config.yml, BuildSystem registers a listener to WorldEdit's API.

  • Block Checks: If a player attempts to run a selection modification (e.g. //set, //copy, //paste) or use a WorldEdit brush tool inside a world where they are registered as a guest (neither creator nor in the builder whitelist), the action is cancelled.

  • Bypass: Can be bypassed via buildsystem.bypass.builders or buildsystem.admin permission nodes.

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