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Event Pipeline

BuildSystem fires custom Bukkit events under de.eintosti.buildsystem.api.event allowing plugins to intercept lifecycle stages, audit player actions, or prevent world mutations.


1. World Lifecycle Events (event.world)

Listen to world events to hook into creation, load, unload, rename, or deletion tasks.

Event Class
Cancellable
Description

BuildWorldCreateEvent

Yes

Fired before a new world is generated or imported.

BuildWorldPostCreateEvent

No

Fired after world generation/import successfully completes.

BuildWorldDeleteEvent

Yes

Fired before a world directory is deleted.

BuildWorldPostDeleteEvent

No

Fired after the world directory is deleted.

BuildWorldLoadEvent

Yes

Fired before a world is loaded into server memory.

BuildWorldPostLoadEvent

No

Fired after a world is loaded.

BuildWorldUnloadEvent

Yes

Fired before a world is unloaded from server memory.

BuildWorldPostUnloadEvent

No

Fired after a world is unloaded.

BuildWorldUnimportEvent

No

Fired when a world is removed from the plugin registry.

BuildWorldRenameEvent

No

Fired when a world is renamed.

BuildWorldStatusChangeEvent

No

Fired when a world's build status is modified.

BuildWorldManipulationEvent

Yes

Core event fired when block placements, breaks, or interactions are processed.

PlayerBuildModeToggleEvent

Yes

Fired when a player toggles Build Mode (/build) on or off.

Example Listener: Auditing Creation Events


2. Folder Events (event.folder)

React when folders are registered or removed from the system.

Event Class
Cancellable
Description

FolderCreatedEvent

No

Fired after a new world folder is created.

FolderDeletedEvent

No

Fired after a folder is deleted.


3. Backup Events (event.backup)

Track archiving, uploads, and restorations.

Event Class
Cancellable
Description

BackupCreatedEvent

No

Fired after a backup is successfully generated and archived.

BackupDeletedEvent

No

Fired after a backup is deleted from storage.

BackupRestoredEvent

No

Fired after a backup is restored to a world.

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