> For the complete documentation index, see [llms.txt](https://buildsystem.eintosti.de/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://buildsystem.eintosti.de/v4/command-reference/other-commands.md).

# Other Commands

Reference for all standalone builder commands, utility overrides, and configuration shortcuts.

***

## Command Reference

### `/buildsystem`

Displays a paginated list of all BuildSystem commands.

* **Syntax**: `/buildsystem [page]`
* **Permission**: `buildsystem.help.buildsystem` (Default: `OP`)

### `/build`

Toggles build mode. When active, default build permissions apply.

* **Syntax**: `/build [player]`
* **Permissions**:
  * `/build` (self): `buildsystem.build` (Default: `OP`)
  * `/build [player]` (others): `buildsystem.build.other` (Default: `OP`)

### `/blocks`

Opens the block manager library inventory GUI.

* **Syntax**: `/blocks`
* **Permission**: `buildsystem.blocks` (Default: `OP`)

### `/gm`

Sets gamemode directly. Supports target player routing.

* **Syntax**: `/gm <mode> [player]` (Modes: `survival` / `0`, `creative` / `1`, `adventure` / `2`, `spectator` / `3`)
* **Permissions**:
  * Self: `buildsystem.gamemode.<mode>` (Default: `OP`)
  * Others: `buildsystem.gamemode.<mode>.other` (Default: `OP`)

### `/speed`

Alters flight or walk speed.

* **Syntax**: `/speed <1-5>`
* **Permission**: `buildsystem.speed` (Default: `OP`)
* **Aliases**: `/s`

### `/skull`

Spawns a custom player head item in the inventory.

* **Syntax**: `/skull <player_name>`
* **Permission**: `buildsystem.skull` (Default: `OP`)

### `/spawn`

Teleports the sender to the global spawn point, or manages the global spawn position.

* **Syntax**: `/spawn [set/remove]`
* **Permissions**:
  * `/spawn` (teleport): *None* (Granted to all players)
  * `/spawn set` / `/spawn remove`: `buildsystem.spawn` (Default: `OP`)

### `/back`

Teleports the player back to their last recorded location before their previous teleport.

* **Syntax**: `/back`
* **Permission**: `buildsystem.back` (Default: `OP`)

### `/day` and `/night`

Mutates the time of the world the sender resides in.

* **Syntax**: `/day` or `/night`
* **Permissions** (Supports ownership suffixes):
  * `/day`: `buildsystem.day` (Default: `OP`)
  * `/night`: `buildsystem.night` (Default: `OP`)

### `/physics`

Toggles physics calculations (gravity, redstone, connections) in the current world.

* **Syntax**: `/physics`
* **Permission**: `buildsystem.physics` (Default: `OP`, supports `.self`/`.other`)

### `/explosions`

Toggles explosion damage (tnt, fireballs, creepers) in the current world.

* **Syntax**: `/explosions`
* **Permission**: `buildsystem.explosions` (Default: `OP`, supports `.self`/`.other`)

### `/noai`

Toggles whether mobs in the current world have AI active.

* **Syntax**: `/noai`
* **Permission**: `buildsystem.noai` (Default: `OP`, supports `.self`/`.other`)

### `/config`

Reloads configuration files.

* **Syntax**: `/config <reload>`
* **Permission**: `buildsystem.config` (Default: `OP`)

### `/setup`

Launches the wizard config tool.

* **Syntax**: `/setup`
* **Permission**: `buildsystem.setup` (Default: `OP`)

### `/top`

Teleports the player to the highest solid block directly above their current coordinate.

* **Syntax**: `/top`
* **Permission**: `buildsystem.top` (Default: `OP`)
